Eclipsion Systems Overview
Under the Hood

Systems of Eclipsion

A modern async engine powering a living D20 world — combat, crafting, weather, housing, factions, and more. Every system is built for depth, clarity, and long‑term expansion.

Combat System

A fast, tactical D20 engine with layered mechanics and meaningful choices.

D20 Core Mechanics
Core

D20 Resolution

Every attack, spell, and ability uses a D20 roll modified by stats, skills, and conditions. Critical hits, fumbles, and advantage/disadvantage states add tactical depth.

Damage Types
Damage

14 Damage Types

Physical, elemental, divine, shadow, and exotic damage types interact with resistances, vulnerabilities, and armor profiles.

Status Effects
Control

Status Effects

Bleeding, Poison, Stun, Root, Silence, Fear, and more — each with duration, potency, and counterplay options.

Armor and Weapons
Equipment

Armor & Weapon Profiles

Armor includes DEX caps, mitigation curves, and weight classes. Weapons define reach, crit ranges, and skill progression.

World Systems

Alyndor is a living world — dynamic, reactive, and shaped by time, weather, and player action.

Weather System
Environment

Time & Weather

A full day/night cycle and dynamic weather affect visibility, movement, spell potency, and encounter tables.

Zones and Areas
World Model

Zones, Areas & Rooms

A hierarchical world model — Zone → Area → Room — supports massive scale and modular expansion. Builders can modify the world live using OLC.

Mob AI
AI

Mob Behavior & AI

Mobs use threat tables, patrol routes, aggro conditions, and scripted behaviors to create dynamic encounters.

Corpse System
Death

Corpse & Death System

Corpses persist, can be looted, resurrected, animated, or consumed by necromantic abilities.

Crafting & Economy

A player‑driven economy supported by gathering, crafting, shops, and item progression.

Gathering
Resources

Gathering

Players harvest materials from nodes, creatures, and environmental events.

Crafting
Creation

Crafting Professions

Blacksmithing, Alchemy, Enchanting, and more — each with recipes, skill progression, and item quality tiers.

Shops
Economy

Shops & Merchants

Dynamic pricing, faction discounts, and restocking cycles create a living marketplace.

Loot System
Rewards

Loot & Itemization

Items roll stats, rarity, and affixes. Bosses and elites drop unique gear and crafting components.

Player Housing

Homes, upgrades, storage, and customization — a place to call your own.

Player Housing

Players can purchase, upgrade, and decorate homes. Housing provides storage, crafting bonuses, and social spaces for guilds and friends.

Social Systems

Tools for communication, cooperation, and community building.

Groups
Co‑op

Groups & Parties

Shared XP, loot rules, role synergy, and party‑wide buffs encourage teamwork.

Guilds
Community

Guilds

Guild ranks, shared housing, vaults, and faction alignment create long‑term identity.

Chat System
Communication

Chat & Channels

Global, local, party, guild, and custom channels — with filters, muting, and emotes.